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https://w.atwiki.jp/indroid/pages/19.html
Japanese companies have dedicated a large amount of advertising expenses to "the mass media which YAKUZA(as Mafia) manages." It is equal to performing the assistance to anti-social influence, and a contribution. You should resign the dealings with the Japanese company contrary to ISO26000 at once. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
https://w.atwiki.jp/echoes140/pages/361.html
ECHOES WR #262 SHION ~2020/2/2 beatmania ⅡDX Another Rank Name Score Result 1 こだまkd 2650 result 2 GOEMON 2483 result 3 とうニュ 2424 result 4 もぐー 2411 result 5 えくすと 2405 result 6 tosh 2384 result 7 ねおん 2035 result SOUND VOLTEX MAXIMUM Rank Name Score Result 1 もぐー 9988038 result 2 とうニュ 9960127 result jubeat EXTREME Rank Name Score Result 1 ねおん 998147 result 2 とうニュ 982102 result pop n music Ex Rank Name Score Result 1 ヒオ 95157 result 2 とうニュ 74625 result
https://w.atwiki.jp/echoes140/pages/239.html
ECHOES WR #165 -shuriken- 12/11 12 00 ~ 12/17 23 59 選曲 せつこ IIDX SPA Rank Name Score Result 1 ごま 2285 result 2 レオポン 2282 result 3 しん 2062 result 4 せつこ 1998 result DPA Rank Name Score Result 1 hide 2144 result
https://w.atwiki.jp/echoes140/pages/285.html
ECHOES WR #202 -POSSESSION- 11/27 0 00 ~ 12/3 23 59 選曲 くろよん IIDX SPA rank Name Score Result 1 こだま 2696 result SPH rank Name Score Result 1 もぐー 1809 result DDR ESP rank Name Score Result 1 くろよん 990070 result BSP rank Name Score Result 1 えくすと 977800 result 2 もぐー 921360 result Rb WH 1 みもなか 4996 result
https://w.atwiki.jp/mrfrtech/pages/36.html
Market Analysis Advancement and improvement in equipment and gaming programming are key parts driving the advancement of the overall PC game market. The rising entry of internet services combined with the simple accessibility and openness of games across the globe is also expected to push the marked improvement in the approaching years. PC game architects are in like manner persistently improving and stretching the innovative boundaries in regard to the ongoing delivery of illustrations in the computer game industry, as would be considered normal to fuel the advancement of the overall video gaming market. Further, the ascent of cloud gaming is relied upon to drive market development. Most recent advances in state-of-the-art cloud development have changed cloud gaming into this present reality. In cloud gaming, the server, where all games are put away, does all the calculation work, which joins game scene conveying, game reasoning getting ready, video encoding, and video online. For instance, a couple of organizations, OnLive, G-Cluster, StreamMyGame, Gaikai, and T5-Labs, are at this point business cloud gaming administrations. This new region is similarly considered to be a veritable competitor for the regular game market. This has provoked significant computer game organizations, for example, Sega, Ubisoft, Epic Games, Atari, Warner Bros, Disney Interactive studio, to layout associations with OnLive to circulate their games. Likewise, in May 2020, Nvidia GeForce Now added 19 games to its cloud gaming library and further declared an additional18 new games that will be accessible on GeForce NOW. Moreover, the gaming area is seeing broad activity from new organizations that are further inciting market advancement. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/10594 Market Segmentation The Global Video Game Market has been portioned in light of gaming gadgets, gaming type, end-client, and locale. The worldwide computer game market is isolated into the control center, tablet and cell phone in light of gaming gadgets. The cell phone gaming fragment is relied upon to hold the biggest portion of the market. It is relied upon to develop at a quicker rate during the estimated time frame inferable from the rising interest for portable games and various mechanical progressions on the lookout, for example, AR, VR, cloud gaming. As indicated by research, there were in excess of 200 million portable game players last year in the United States alone. In view of gaming type, the worldwide video gaming market is partitioned into on the web and disconnected gaming. The web-based gaming section is relied upon to hold the biggest portion of the piece of the pie, and it is relied upon to develop at the quickest rate during the figure time frame. The rise of 5G organizations and accessibility of limitless information plans are additionally expected to be key variables towards the achievement of web-based gaming across the globe, as most gamers normally like messing around online on their cell phones. The expanding administrations and interest in the 5G framework are likewise vital towards this achievement. In light of end-client, the worldwide market is separated into children, teens and grown-ups. The teen portion is relied upon to hold the biggest portion of the piece of the pie and is relied upon to develop at the quickest rate during the gauge time frame. Regional Analysis The Global Video Game Market is sectioned into Asia-Pacific, North America, Europe, the Middle East and Africa, and South America. Asia-Pacific is relied upon to hold the biggest offer in the worldwide video gaming business, where countries, for instance, China, Japan, and South Korea, show a high potential in market advancement. The Chinese endeavors are ready to acknowledge the business openings carried by worldwide digitalization because of the ascent in the computerized biological system. Further, 5G innovation is also driving the versatile-based VR gaming market in China. Key Players The fiercely competitive video game market appears fragmented, with many large small players forming a competitive landscape. Product launch, agreement partnership, M A, and expansion are strategic initiatives traced from recent market proceedings. Players leading the video game market are Nintendo Co. Ltd (Japan), Tencent Holdings Limited (China), Activision Blizzard Inc. (US), Ubisoft Entertainment SA (France), Electronic Arts Inc. (US), and Qualcomm Wireless Communications Technologies (China) Limited, among others. Industry News May 2020 - Microsoft has uncovered the send-off of the game Red Nexus in Xbox Series X before the finish of 2020. The game professes to help the critical specialized highlights of the Xbox Series X, for example, ongoing beam following, 120-outlines per-second activity, and super-quick stacking times. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/video-game-market-10594 Table of Contents 1 Executive Summary 2 Scope of The Report 2.1 Market Definition 2.2 Scope of The Study 2.2.1 Research Objectives 2.2.2 Assumptions Limitations 2.3 Market Structure Continued… Similar Report** Internet of things (IoT) Market https //ictmrfr.blogspot.com/2022/04/internet-of-things-market-growth-key.html B2B Telecommunication Market https //www.scutify.com/articles/2022-04-12-b2b-telecommunication-market-analysis--geographic-growth-opportunities-for-it-security-and-data- Cash Management System Market https //market-research-future.tribe.so/post/cash-management-system-market-size-receives-a-rapid-boost-in-economy-due-to--625d5382d24f49591bd3befb Open Source Intelligence (OSINT) Market By Security Type (Human Intelligence, Content Intelligence, Dark Web Analysis, Link/Network Analysis, Data Analytics, Text Analytics, Artificial Intelligence, Big Data, Others), Technology (Bid Data Software, Video Analytics, Text Analytics, Visualization Tool, Cyber Security, Web Analysis, Social Media Analysis, Others), Application (Military Defense, Homeland Security, Private Sector, Public Sector, National Security, Others) About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com #market #research #industry #data #report #share #digital #gnews Plugin Error キーワードを入力してください。 #trend #future #analyis #industryreport #industrygrowth #demographic #strategy #manegment
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ゲーム関連のページを追加予定 yahooモバゲ games/きせかえRPG☆MIDLAND きせかえRPG☆MIDLAND
https://w.atwiki.jp/vocaloidenglishlyric/pages/325.html
【Tags H Hitoshizuku-P Rin Yamasankaku tP tT Len】 Original Music Title 光と影の楽園 English music title Paradise of Light and Shadow Romaji music title Hikari to Kage no Rakuen Music Lyrics written, Voice edited by ひとしずくP(Hitoshizuku-P) Music arranged by ひとしずくP(Hitoshizuku-P) やま△(Yamasankaku) Singers 鏡音リン (Kagamine Rin), 鏡音レン (Kagamine Len) This song is the second chapter of Synchronicity series. Click here for the original Japanese Lyrics English Lyrics (translated by motokokusanagi2009): [Rin] At the end of the artificial paradise Deep, deep in the bottom of the earth I am fated to sing prayers All alone From the past that had nowhere to go I weave voices going round and round At the edge of the repeating history I dedicate myself to the fate Not knowing anything, I ve been continuously singing For the whole of my life A song for the sun, a song for rain A gentle requiem At the end of the road to the paradise Warm hands were offered But couldn t reach me [Miku] Sing forever... [Rin] At the distorted bottom of the dying world I am fated to sing prayers With the gentle voices sleeping in the forgotten past As I change my despair to a smile I sink to the bottom of tears [Len] At the end of the desperate paradise I seek the lost voice I am fated to wander From street to street, further and further away In the shadow of the closed history I long for the stolen days The voice that echoes in the depth of my heart is agonized by suffering My wish doesn t reach to the everlasting paradise It is distorted with voices and keep vanishing away I wanna make sure the sound of your warmth with my hands, Not hesitating to get hurt [Rin][Len] I will fight... I ll take the life of the roaring voice Let it write and sleep to the end of the world If I can t reach you after dissolving light, Then I ll just finish off this artificial paradise With my own hands Please sing... I pray to protect for the bright world Where everyone can smile (I fight to to put an end I saw you crying alone) A song of hope of light to tomorrow Giving my life to it, I sing vigorously Let my voice float with wind till I die... (A song of despair of shadow to bury the past Your existance stolen from me, your voice ceases A sink for the never-ending rain till I die...) [Rin] All voices encounter light and lead to shadow As the repeating history... [Len] The thumping sound of the infinite world resounds To declare the end All lives end and grow back [Rin][Len] Again in paradise of light and shadow Let my wish reach there... Romaji lyrics (transliterated by motokokusanagi2009): kyozō no rakuen no hate no fukai fukai daichi no soko de tada hitori inori no uta o utai tsuzuru sadame yukiba o nakushita kako kara meguri tsuzukeru koe o tsunagi kuri kaesu rekishi no fuchi de sadame ni mi o sasagu nani mo shirazu tada uta dake tsumuide ikite kita hare no uta o ame no uta o yasashī requiem o rakuen eto tsuzuku michi no saki ni sashi nobe rareta atatakai te sae todokazu ni towa ni utai tsuzuke nasai... horobu sekai no yugami no soko de inori no uta o kanaderu sadame wasu rareshi kako ni nemuru yasashī koe ni zetsubō sae mo hohoemi ni kae namida no soko ni shizunde iku zetsubō no rakuen no hate ni nakushita koe o sagashi motome michi naki michi o tada tōku samayoi yuku sadame toza sareta rekishi no kage ni ubawa reshi hi o omoi nagara kokoro no oku hibiku koe wa kutsū ni mi modaeru towa ni tsuzuku rakuen eto negai wa todokazu ni tada yugande koe to tomo ni kie satte meguru dake ima kono te de tashikame tai kimi no nukumori no oto kizu tsuku koto sae itowazu ni watashi wa tatakau (ore wa tatakau) araburu koe no tamashī o ubai kono yo no hate made tsuzutte nemure kono hikari o tokasi temo todokanu nara itsuwari no rakuen o kono te de owaraseru dake utatte... watashi wa inoru mamoru tame ni egao ga kobore hikari sasu sekai no tame ni (ore wa tatakau kowasu tame ni kimi wa naiteta tada hitori de) asu eto tsunagu hikari no kibō nouta inochi o atae ibuki koe o atarashī kaze ni nose inochi tsukiru made... (kako o hōmuru kage no zetsubō no uta inochi o ubai owari no koe yama nai ame ni nagashi inochi tsukiru made...) mata meguru subete no koe wa hikari to deai kage eto tsunagu kuri kaesu rekishi to narite meguru sekai no kodō no oto wa owari o tsugeru kane to nari hibiku subete no inochi wa tae atarashī me ga ibuku saki no hikari to kage no rakuen ni negai o... [Hitoshizuku-P, HitoshizukuP, Yamasankaku]
https://w.atwiki.jp/bfgmatome/pages/135.html
作業表 No. -100 -200 -300 -400 -500 -600 -700 -800 -900 -1k スレ1 〇 〇 〇 〇 〇 〇 〇 〇 〇 〇 スレ2 〇 〇 〇 〇 〇 〇 〇 〇 〇 〇 スレ3 〇 〇 〇 〇 〇 〇 〇 〇 〇 口→ 作業予定 スレのまとめ 未出ゲームページの作成 製作会社の調査未調査のものにはタグ「製作会社>不明」をつける ゲームを起動して確認していないものには「製作会社>未確認」をつける 各ゲームページに動画を表示http //www.youtube.com/user/BigFishGames http //www.youtube.com/user/BigFishGamesJapan リスト作成済み ページレイアウトの変更改善点があるなら ランダムなゲームへのリンクトップページに仮設置 ジャンルの追加 シリーズ、制作会社タグの分割プラグインの仕様上100件までしか表示できない 解決 コメント 制作会社はreflexiveで調べてますがもっといい調べ方あったら教えてください 管理人さん!英語版のみのゲームに日本語版が来た場合のことを考慮してページ名変更の権限を制限なしにしてほしいです 「James Patterson s Women s Murder Club Twice in a Blue Moon (女性殺人捜査クラブ:ブルームーンの悪夢)」(82文字)のページを作ろうとしたらページ名80文字制限にひっかかったでござる とりあえず後ろ削ったけどね ページ名が長くなる場合は、文字数を減らしページ名の最後を「...」にしてください -- 名無しさん (2010-05-30 15 36 11) そして「&setpagename(ページ名を入力)」(&は半角)でページ内でのページ名の表示を変更してください -- 名無しさん (2010-05-30 15 42 29) 日本語タイトルの場合はページ名最後の「)」を全角にする必要があります -- 名無しさん (2010-05-30 15 45 02) ページ名変更の権限は設定できないようです -- 名無しさん (2010-05-30 15 52 09) 作成用テンプレの画像表示プラグインを変更してみました。ファイル名の入力が不要になります。 -- 名無しさん (2010-05-30 15 55 34) 名前 コメント
https://w.atwiki.jp/compass-magazine/pages/33.html
BIG RON 出身地 神奈川県横須賀市 プロフィール Big Ron(ビッグ・ロン)は、横須賀のシンガーで、Ds455、風林火山(ふうりんかざん)、Ganxsta DX(ギャングスタ・ディーエックス)、Ozrosaurus(オジロサウルス)、Phobia of Thug(フォビア・オブ・サグ)等の作品にも参加しています。 by HIPHOP GUIDE.jp 横須賀を代表とするG系アーティスト「BIG RON」。歌を歌い始めたのは、横須賀のアメリカンスクールの聖歌隊のコーラスとして才能を開花させ、友人である青龍(BOP)、F.U.T.O(風林火山)の誘いで 2001年より本格的に歌を歌い始めた。その年の8月に地元横須賀で自らPRODUCEしたイベント「DOGS OF THE BAY」で初デビューし、風林火山、DS455、MOOMIN、NANJAMAN、CORN HEADらと共演し、その当時、地元横須賀で多大なる反響を呼んだ。名前の通り、その巨大な体から放つ「歌声」は誰もがギャップを感じさせるほど甘いVOICEである。一方では、WESTな雰囲気を持ったオリジナルスタイルで、RAPをも巧みにこなすアメリカンなセンスの持ち主でもある。そして着々と力をつけたBIGRONは様々な親交の深いアーティスト達との共演をする。まずは風林火山の「Boogie Down」収録曲 [night butterfly]、 NESCAFE HMV合同企画の「N」CDでは横須賀出身のGanxsta D.Xとの合作[Psycoganxsta 0468]、 同じくGanxsta D.Xの「II face(トゥーフェイス)」収録曲[Rollin High]、名古屋のPHOBIA OF THUGの「Da Way 2 Die」、今後もDS455のアルバム。DJ PMX(DS455)のオムニバスCDにも参加予定。これからの彼の活動は目が離せない。 ディスコグラフィー シングル 2004/01/21 "BAYSIDE CRUISIN feat. RICHEE, DS455"【BAY RIDE RECORDINGS】¥1,260 2005/03/31 "GHETTO LUV feat.FINGAZZ Mr.Oz(限定盤)"【NOBRAND】 ¥1,260 アルバム 2005/06/10 "STR8 OUT DA BAY"【BAY RIDE RECORDINGS】¥2,340 2007/06/06 "MISTA XXXXXL"【ユニバーサルJ】¥3,000 客演 LGY - Dear Mama feat.BIG RON DS455 - To Myself~Believe Yourself~ 4. Feel So High~ジパングツアー~feat.MACCHO,BIG RON 12. In My Room feat.BIG RON DJ PMX - DJ PMX Presents...D’z Nuts FM Station VOL.1 2. NOW WE JUST CHILLIN’CORN HEAD feat.DS455,BIG RON,SAYAKA ARIA - NOT OVER feat.HOKT BIG RON OZROSAURUS - Rhyme Blues 13. Clap Ya!! feat.BIG RON GHETTO INC 九州男 - こいが俺ですばい 2. 出会い。。 feat.RED RICE(湘南乃風)、BIGRON 親交のあるアーティスト DJ PMX, DS455, OZROSAURUS リンク http //blog.livedoor.jp/hirise/
https://w.atwiki.jp/echoes140/pages/347.html
ECHOES WR #256 Elemental Creation ~2019/6/9 SDVX EXHAUST Rank Name Score Result 1 もぐー 9934280 result 2 こだまkd 9815275 result IIDX SPA Rank Name Score Result 1 tosh 2696 result DRUM EXT Rank Name Score Result 1 k!wi 68.24% result 2 tosh 68.08% result CHUNITHM Rank Name Score Result 1 ranmail 1006122 result